#J2k esports and technology Pc#
Obviously they were quite ‘smart’ to begin with, but more and more smartphone companies started to also manufacture devices specifically for mobile gaming, and peripheral brands like Razer as well as PC manufacturers like ROG also started creating gaming-focused smartphones, with all sorts of new goodies and extras, such as special liquid cooling, higher refresh rates, and stronger CPUs. Already, mobile gaming has overtaken PC gaming in yearly revenue – and with that, came a new type of smartphone. Mobile Gaming is another example of where esports and gaming, in general, have profited from the new esports technology trends. More and more esports betting providers are also taking the leap to offer ‘unconventional’ things to wager on – after all, when is the last time you saw a football match with odds on ‘most kills in the first half’? Mobile Gaming You can’t just bet on the outcome of games or even individual rounds, but thanks to the easy replayability and split-second finishes that high-tech recording and streaming allow, there are more aspects of esports to bet on than ever before.
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It offers a lot of opportunities that would be difficult or even impossible to achieve without the tech we have access to now. Gambling on progressĮsports gambling is, as the name implies, also closely tied to esports. It’s pretty reasonable to expect that in the near future, esports technology factors will lean more strongly towards that sort of esports experience. This offers a new way of viewing events and participating in esports for fans at home.Ĭurrently, prohibitive VR prices still stop a number of fans from watching in this way, but with headsets becoming cheaper and cheaper, this barrier is lowering more and more. Already, some major organizers like ESL have used VR for their events – an optional VR feature for Dota, in the case of ESL New York, way back in 2016. Specifically, the live-streaming side of it. Now, obviously, none of the biggest esports out there utilize VR directly, but virtual reality is expanding into other aspects as well. It’s not just streaming either – there are several industries closely tied into esports, and they are equally closely tied to esports technology trends.Īnother example of a brand-new tech that hugely expanded the potential of gaming and esports is VR. Once again, this wouldn’t have been possible (especially at this scale) only a few years ago. Not only can we watch live footage of just about any game and player we want, technology even allows for events to be hosted, streamed, and played entirely remotely now. Take a look at streaming technology for example. Beyond the gameĮven in the areas surrounding esports play itself, you can spot plenty of innovative technology. Even the slightest bit of delay can cause a maneuver to fail, or a critical issue mid-game. Beyond that, they are constantly using things like headphones, microphones, mice, keyboards, and more – all of which need to offer top specs to be viable.Ī good esports keyboard – or any esports peripheral, really – relies on high-accuracy and low-latency performance. High-profile esports athletes train fairly similarly to traditional athletes – they just spend their training time in front of a monitor instead of on a football field, for example. Much like how a lot of thought and engineering goes into sports equipment like bikes for races or even shoes for running, things like desks and chairs are also engineered for maximum ergonomic comfort.
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In fact, it goes quite a bit beyond the ‘obvious’ aspects of technology. From powerful computers that run the latest games at peak performance to top esports gaming monitors that allow players to make split-second decisions as precisely as possible, every aspect of esports relies on modern tech. Technology in esports has come a long way in just about every aspect of the industry.
Modern gaming (and esports) rely on tech like high-powered GPUs, high-accuracy peripherals, and powerful and stable internet connections, most of which would have been utterly unthinkable just a few years ago, performance-wise. In order for gaming to be a thing, several technological advances needed to be made. Naturally, for esports to be a thing, gaming first had to be a thing.